Accompanied by Linzi, you were able to explore some more hexes, and made friends with some fey, and a gnome alchemist.
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Linzi betrays the kingdom?
So, it turns out that Linzi was skimming money from the kingdom. She explained that it was to be a surprise after she bought a printing press. She also has a friend, Eobald, who knows about printing presses, and was in Pitax. His various anti-government press runs had gotten him into trouble, and Linzi arranged to have him smuggled out of Pitax along with the last parts of the printing press. Unfortunately, she lost contact with Eobald somewhere in the Narlmarches. Gallantly, you have acceded to her plea to track down Eobald and the press pieces. You encountered some ogres, some Lurkers in Light. You found Eobald, and brought him back to your capital. You went and finally confronted the three Annis Hags.
An alternative to crafting rules.
Rather than crafting being a downtime activity, make it an hourly activity. So, standard crafting takes 32 hours (that is four days at 8 hours per day). But, travelling crafting should also take 32 hours, but can be made in many more days. Thus, if there are two effective hours of crafting for a travelling party (I'm assuming four hours, two of which are setup and breakdown of materials and two of which are actually work on the item, and no more, since characters need to sleep, eat, etc.). Thus, crafting a "four-day" item would take 16 days in-game. Additionally, crafting an item below your PCs level should take twice that many hours fewer. For example, crafting a +1 rune (normally a level 2 item), should take 32 hours for a level 2 character, but should take a fourth-level character only 28 hours (32 - (2*level difference)). A 15-level character should be able to pump out a +1 rune in 6 hours. I would include a minimum of two hours, just to prevent an 18 level cha...
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